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   <div id="projectname">SC2API
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   <div id="projectbrief">An API for AI for StarCraft II</div>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>sc2</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>search</b></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1search_1_1_expansion_parameters.html" target="_self">ExpansionParameters</a></td><td class="desc"></td></tr>
<tr id="row_0_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_ability_data.html" target="_self">AbilityData</a></td><td class="desc">Data about an ability </td></tr>
<tr id="row_0_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_action_feature_layer_interface.html" target="_self">ActionFeatureLayerInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_action_interface.html" target="_self">ActionInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_action_raw.html" target="_self">ActionRaw</a></td><td class="desc">An action (command or ability) applied to a unit or set of units </td></tr>
<tr id="row_0_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_agent.html" target="_self">Agent</a></td><td class="desc">The base class for user defined bots </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_agent_control_interface.html" target="_self">AgentControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_arg.html" target="_self">Arg</a></td><td class="desc"></td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_arg_parser.html" target="_self">ArgParser</a></td><td class="desc"></td></tr>
<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_available_abilities.html" target="_self">AvailableAbilities</a></td><td class="desc">All available abilities for a unit </td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_available_ability.html" target="_self">AvailableAbility</a></td><td class="desc">Indicates if an ability is available, and if that ability requires a point </td></tr>
<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_buff_data.html" target="_self">BuffData</a></td><td class="desc">Buff data </td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_category_score_details.html" target="_self">CategoryScoreDetails</a></td><td class="desc"><a class="el" href="structsc2_1_1_score.html" title="Scores. ">Score</a> by category </td></tr>
<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_client.html" target="_self">Client</a></td><td class="desc">The base class for <a class="el" href="classsc2_1_1_agent.html" title="The base class for user defined bots. ">Agent</a> and <a class="el" href="classsc2_1_1_replay_observer.html" title="A client for running a replay. ">ReplayObserver</a> </td></tr>
<tr id="row_0_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_client_events.html" target="_self">ClientEvents</a></td><td class="desc">A set of common events a user can override in their derived bot or replay observer class </td></tr>
<tr id="row_0_15_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_color.html" target="_self">Color</a></td><td class="desc">RGB <a class="el" href="structsc2_1_1_color.html" title="RGB Color. ">Color</a> </td></tr>
<tr id="row_0_16_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_connection.html" target="_self">Connection</a></td><td class="desc"></td></tr>
<tr id="row_0_17_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_control_interface.html" target="_self">ControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_18_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_coordinator.html" target="_self">Coordinator</a></td><td class="desc"><a class="el" href="classsc2_1_1_coordinator.html" title="Coordinator of one or more clients. Used to start, step and stop games and replays. ">Coordinator</a> of one or more clients. Used to start, step and stop games and replays </td></tr>
<tr id="row_0_19_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_damage_bonus.html" target="_self">DamageBonus</a></td><td class="desc">Damage bonus of unit </td></tr>
<tr id="row_0_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_debug_interface.html" target="_self">DebugInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_21_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_feature_layer_settings.html" target="_self">FeatureLayerSettings</a></td><td class="desc">Settings for feature layer output </td></tr>
<tr id="row_0_22_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_game_info.html" target="_self">GameInfo</a></td><td class="desc">Initial data for a game and map </td></tr>
<tr id="row_0_23_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_game_settings.html" target="_self">GameSettings</a></td><td class="desc">Settings for starting a game </td></tr>
<tr id="row_0_24_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_image_data.html" target="_self">ImageData</a></td><td class="desc">Data for a feature layer or rendered image </td></tr>
<tr id="row_0_25_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_interface_options.html" target="_self">InterfaceOptions</a></td><td class="desc">Determines what type of data will be returned in observations </td></tr>
<tr id="row_0_26_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_interface_settings.html" target="_self">InterfaceSettings</a></td><td class="desc">Settings for rendered feature layer output </td></tr>
<tr id="row_0_27_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_is_unit.html" target="_self">IsUnit</a></td><td class="desc">Determines if the unit matches the unit type </td></tr>
<tr id="row_0_28_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_is_units.html" target="_self">IsUnits</a></td><td class="desc">Determines if units matches the unit type </td></tr>
<tr id="row_0_29_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_message_response_ptr.html" target="_self">MessageResponsePtr</a></td><td class="desc"></td></tr>
<tr id="row_0_30_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_observation_interface.html" target="_self">ObservationInterface</a></td><td class="desc">The <a class="el" href="classsc2_1_1_observation_interface.html" title="The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameSt...">ObservationInterface</a> reflects the current state of the game. Guaranteed to be valid when OnGameStart or OnStep is called </td></tr>
<tr id="row_0_31_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_passenger_unit.html" target="_self">PassengerUnit</a></td><td class="desc">A passenger on a transport </td></tr>
<tr id="row_0_32_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_player_info.html" target="_self">PlayerInfo</a></td><td class="desc"></td></tr>
<tr id="row_0_33_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_player_setup.html" target="_self">PlayerSetup</a></td><td class="desc">Setup for a player in a game </td></tr>
<tr id="row_0_34_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point2_d.html" target="_self">Point2D</a></td><td class="desc"></td></tr>
<tr id="row_0_35_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point2_d_i.html" target="_self">Point2DI</a></td><td class="desc">2D integer point </td></tr>
<tr id="row_0_36_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_point3_d.html" target="_self">Point3D</a></td><td class="desc"></td></tr>
<tr id="row_0_37_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_ports.html" target="_self">Ports</a></td><td class="desc">Port setup for one or more clients in a game </td></tr>
<tr id="row_0_38_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_port_set.html" target="_self">PortSet</a></td><td class="desc">Port setup for a client </td></tr>
<tr id="row_0_39_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_power_source.html" target="_self">PowerSource</a></td><td class="desc">Power source information for Protoss </td></tr>
<tr id="row_0_40_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_process_info.html" target="_self">ProcessInfo</a></td><td class="desc">Information about a running process </td></tr>
<tr id="row_0_41_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_process_settings.html" target="_self">ProcessSettings</a></td><td class="desc">Settings to run the game process </td></tr>
<tr id="row_0_42_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_property_reader.html" target="_self">PropertyReader</a></td><td class="desc"></td></tr>
<tr id="row_0_43_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_proto_interface.html" target="_self">ProtoInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_44_" class="arrow" onclick="toggleFolder('0_44_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_query_interface.html" target="_self">QueryInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_44_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_query_interface_1_1_pathing_query.html" target="_self">PathingQuery</a></td><td class="desc"></td></tr>
<tr id="row_0_44_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_query_interface_1_1_placement_query.html" target="_self">PlacementQuery</a></td><td class="desc"></td></tr>
<tr id="row_0_45_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rect2_d.html" target="_self">Rect2D</a></td><td class="desc">2D rectangle </td></tr>
<tr id="row_0_46_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rect2_d_i.html" target="_self">Rect2DI</a></td><td class="desc">2D integer rectangle </td></tr>
<tr id="row_0_47_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_rendered_frame.html" target="_self">RenderedFrame</a></td><td class="desc">Rendered data for a game frame </td></tr>
<tr id="row_0_48_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_render_settings.html" target="_self">RenderSettings</a></td><td class="desc">Settings for an RGB rendered output </td></tr>
<tr id="row_0_49_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_replay_control_interface.html" target="_self">ReplayControlInterface</a></td><td class="desc"></td></tr>
<tr id="row_0_50_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_info.html" target="_self">ReplayInfo</a></td><td class="desc">Information about a replay file </td></tr>
<tr id="row_0_51_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_replay_observer.html" target="_self">ReplayObserver</a></td><td class="desc">A client for running a replay </td></tr>
<tr id="row_0_52_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_player_info.html" target="_self">ReplayPlayerInfo</a></td><td class="desc">Information about a player in a replay </td></tr>
<tr id="row_0_53_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_replay_settings.html" target="_self">ReplaySettings</a></td><td class="desc">Settings for starting a replay </td></tr>
<tr id="row_0_54_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_s_c2_type.html" target="_self">SC2Type</a></td><td class="desc"></td></tr>
<tr id="row_0_55_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score.html" target="_self">Score</a></td><td class="desc">Scores </td></tr>
<tr id="row_0_56_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score_details.html" target="_self">ScoreDetails</a></td><td class="desc">Detailed scores </td></tr>
<tr id="row_0_57_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_score_entry.html" target="_self">ScoreEntry</a></td><td class="desc"></td></tr>
<tr id="row_0_58_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_actions.html" target="_self">SpatialActions</a></td><td class="desc">Possible actions for feature layers </td></tr>
<tr id="row_0_59_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_camera_move.html" target="_self">SpatialCameraMove</a></td><td class="desc">Where to move the camera to on the minimap </td></tr>
<tr id="row_0_60_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_select_point.html" target="_self">SpatialSelectPoint</a></td><td class="desc">Point selection </td></tr>
<tr id="row_0_61_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_select_rect.html" target="_self">SpatialSelectRect</a></td><td class="desc"></td></tr>
<tr id="row_0_62_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_setup.html" target="_self">SpatialSetup</a></td><td class="desc">Setup structure for feature layers or rendered images </td></tr>
<tr id="row_0_63_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_spatial_unit_command.html" target="_self">SpatialUnitCommand</a></td><td class="desc">An action (command or ability) applied to selected units when using feature layers or the rendered interface </td></tr>
<tr id="row_0_64_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsc2_1_1_unit.html" target="_self">Unit</a></td><td class="desc">A unit. Could be a structure, a worker or a military unit </td></tr>
<tr id="row_0_65_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_unit_order.html" target="_self">UnitOrder</a></td><td class="desc">An order that is active on a unit </td></tr>
<tr id="row_0_66_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_unit_type_data.html" target="_self">UnitTypeData</a></td><td class="desc">Data about a unit type. This data is derived from the catalog (xml) data of the game and upgrades </td></tr>
<tr id="row_0_67_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_upgrade_data.html" target="_self">UpgradeData</a></td><td class="desc">Upgrade data </td></tr>
<tr id="row_0_68_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_vital_score_details.html" target="_self">VitalScoreDetails</a></td><td class="desc"><a class="el" href="structsc2_1_1_score.html" title="Scores. ">Score</a> for vitals </td></tr>
<tr id="row_0_69_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsc2_1_1_weapon.html" target="_self">Weapon</a></td><td class="desc"><a class="el" href="classsc2_1_1_unit.html" title="A unit. Could be a structure, a worker or a military unit. ">Unit</a> weapon </td></tr>
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